一区二区三区在线-一区二区三区亚洲视频-一区二区三区亚洲-一区二区三区午夜-一区二区三区四区在线视频-一区二区三区四区在线免费观看

服務器之家:專注于服務器技術及軟件下載分享
分類導航

PHP教程|ASP.NET教程|Java教程|ASP教程|編程技術|正則表達式|C/C++|IOS|C#|Swift|Android|VB|R語言|JavaScript|易語言|vb.net|

服務器之家 - 編程語言 - IOS - iOS實現雷達掃描效果

iOS實現雷達掃描效果

2021-12-29 14:39huangmindong IOS

這篇文章主要為大家詳細介紹了iOS實現雷達掃描效果,文中示例代碼介紹的非常詳細,具有一定的參考價值,感興趣的小伙伴們可以參考一下

本文實例為大家分享了iOS實現雷達掃描的具體代碼,供大家參考,具體內容如下

iOS實現雷達掃描效果

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
#import <UIKit/UIKit.h>
 
@interface LTIndicatiorView : UIView
@property(nonatomic,strong)UIColor *color;
@property(nonatomic,assign)float repeatCount;
@property(nonatomic,strong)UIColor *borderColor;
@property(nonatomic,assign)float borderWidth;
@end
 
@interface LTRadarView : UIView
@property(nonatomic,strong)UIColor *color;
@property(nonatomic,strong)UIColor *borderColor;
@property(nonatomic,assign)float borderWidth;
@property(nonatomic,assign)int pulsingCount;
@property(nonatomic,assign)float duration;
@property(nonatomic,assign)float repeatCount;
@property(nonatomic,strong)CALayer *pulsingLayer;
 
 
@end

.m文件

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
//
//  LTRadarView.m
//  raderScan
//
//  Created by mac on 17/2/5.
//  Copyright © 2017年 mac. All rights reserved.
//
 
#import "LTRadarView.h"
 
#define Angel 15
 
@interface LTRadarButton : UIButton
 
@end
 
@implementation LTRadarButton
 
- (void)removeFromSuperview
{
    [UIView beginAnimations:@"" context:nil];
    [UIView setAnimationDuration:0.5];
    self.transform = CGAffineTransformMakeScale(0.2, 0.2);
    self.alpha = 0;
    [UIView setAnimationDidStopSelector:@selector(callSuperRemoveFromSuperview)];
    [UIView commitAnimations];
 
}
 
- (void)callSuperRemoveFromSuperview
{
    [super removeFromSuperview];
}
 
- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    self.alpha = 0;
    return self;
}
 
- (void)didMoveToWindow
{
    [super didMoveToWindow];
     self.transform = CGAffineTransformMakeScale(0.2, 0.2);
    if (self.window) {
        [UIView animateWithDuration:0.5 animations:^{
            self.transform = CGAffineTransformIdentity;
            self.alpha = 1;
        }];
    }
    
}
 
 
 
@end
 
 
@implementation LTIndicatiorView
 
- (id)initWithFrame:(CGRect)frame
{
    if (self = [super initWithFrame:frame]) {
        _color = [UIColor greenColor];
        _repeatCount = HUGE_VALF;
        _borderColor = [UIColor redColor];
        _borderWidth = 1.0f;
    }
    return self;
}
 
 
 // Only override drawRect: if you perform custom drawing.
 // An empty implementation adversely affects performance during animation.
 - (void)drawRect:(CGRect)rect {
 // Drawing code
     
     self.backgroundColor = [UIColor whiteColor];
     [super drawRect:rect];
     self.layer.cornerRadius = self.frame.size.height/2.0f;
     self.clipsToBounds = YES;
     self.layer.borderColor = [UIColor clearColor].CGColor;
     self.layer.borderWidth = 50;
     self.layer.masksToBounds = YES;
     
     
     CGContextRef context = UIGraphicsGetCurrentContext();
     for (int i = 0; i < Angel; i++) {
         CGFloat alpha = (float)i /(float)600;
         CGColorRef shadowColor = [[UIColor greenColor] colorWithAlphaComponent:alpha].CGColor;//計算扇形填充顏色
         CGContextSetFillColorWithColor(context, shadowColor);
         CGContextMoveToPoint(context, self.center.x, self.center.y);//指定員心
         CGFloat startAngle =  (-Angel+i+1.15)/Angel*(float)M_PI;
         CGFloat endAngle = (-Angel+i-1.15)/Angel*(float)M_PI;
//         NSLog(@"startAngle = %f endAngle = %f ,alpha = %f",startAngle,endAngle,alpha);
         CGContextAddArc(context, self.center.x, self.center.y, self.frame.size.height/2.0f,0, 25, 1);//畫一個扇形
         CGContextClosePath(context);
         
         CGContextDrawPath(context, kCGPathFill);//繪制扇形
 
     }
     
     CGContextSetLineWidth(context, 1);//掃描線寬度
     CGContextSetStrokeColorWithColor(context, [_color colorWithAlphaComponent:1].CGColor);//掃描線顏色
     CGContextMoveToPoint(context, self.center.x, self.center.y);
     CGContextAddLineToPoint(context, self.frame.size.height, self.center.y);
     CGContextStrokePath(context);
     
     CGContextSetRGBStrokeColor(context,255/255.0, 255/255.0, 255/255.0, 0.1);//最外面圓顏色
     CGContextSetLineWidth(context, 10);//線寬度
     CGContextAddArc(context, self.center.x, self.center.y, self.frame.size.height/2.0, 0, 2*M_PI, 1);//添加一個圓
     CGContextDrawPath(context, kCGPathStroke);//繪制路徑
     
     CGContextStrokePath(context);//顯示繪制
     
     
     //掃描動畫
     CABasicAnimation *rotateAnimation = [CABasicAnimation animation];
     rotateAnimation.keyPath = @"transform.rotation.z";
     rotateAnimation.toValue = @(2*M_PI);
     rotateAnimation.duration = 3;
     rotateAnimation.removedOnCompletion = NO;
     rotateAnimation.repeatCount = _repeatCount;
    
     [self.layer addAnimation:rotateAnimation forKey:@"rotate_layer"];
 }
 
 
@end
 
 
@implementation LTRadarView
{
    NSMutableArray *items;
}
 
 
- (id)initWithFrame:(CGRect)frame
{
    if (self = [super initWithFrame:frame]) {
        
        items = [NSMutableArray array];
        _color = [UIColor redColor];
      
        _borderColor = [UIColor greenColor];
        _pulsingCount = 3;
        _duration = 3;
        _repeatCount = HUGE_VALF;
        _borderWidth = 3.0f;
    }
    return self;
}
 
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect {
    // Drawing code
    [super drawRect:rect];
    
    self.layer.cornerRadius = self.frame.size.height/2;
    self.clipsToBounds = YES;
    self.layer.borderColor = [UIColor clearColor].CGColor;
    self.layer.borderColor = [UIColor clearColor].CGColor;
    self.layer.borderWidth = 50;
    self.layer.masksToBounds = YES;
    
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    CGContextSetRGBFillColor(ctx, 0/255.0, 0/255.0, 0/255.0, 1);//圓顏色
    CGContextSetLineWidth(ctx, 1);//寬度
    CGContextAddArc(ctx, self.center.x, self.center.y, self.frame.size.height/2, 0, 2*M_PI, 1);//添加一個圓
    CGContextDrawPath(ctx, kCGPathStroke);//繪制
    CGContextStrokePath(ctx);//顯示
    
    CALayer *animationLayer = [CALayer layer];
    animationLayer.frame = self.layer.frame;
    for (int i = 0; i < _pulsingCount; i++) {
        
        CALayer *pulsingLayer = [CALayer layer];
        pulsingLayer.frame = CGRectMake(0, 0, rect.size.width, rect.size.height);
        pulsingLayer.borderColor = [UIColor clearColor].CGColor;
        pulsingLayer.borderWidth = 1;
        pulsingLayer.cornerRadius = rect.size.height/2;
        pulsingLayer.backgroundColor = [UIColor redColor].CGColor;
        
        CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
        animationGroup.fillMode = kCAFillModeBoth;
        animationGroup.beginTime = CACurrentMediaTime() + (float) i * _duration / _pulsingCount;
        animationGroup.duration = _duration;
        animationGroup.repeatCount = HUGE_VALF;
        animationGroup.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
        animationGroup.autoreverses = NO;
        animationGroup.delegate = self;
        animationGroup.removedOnCompletion = NO;
        
        CABasicAnimation *scaleAnimation = [CABasicAnimation animation];
        scaleAnimation.keyPath = @"transform.scale";
        scaleAnimation.removedOnCompletion = NO;
        scaleAnimation.fromValue = @(0.0f);
        scaleAnimation.toValue = @1.0f;
        scaleAnimation.autoreverses = NO;
        
        
        CAKeyframeAnimation *opacityAnimation = [CAKeyframeAnimation animation];
        opacityAnimation.keyPath = @"opacity";
        opacityAnimation.values = @[@1.0,@0.75,@0.5,@0.25,@0.0];
        opacityAnimation.keyTimes = @[@0.0,@0.25,@0.5,@0.75,@1];
        opacityAnimation.autoreverses = NO;
        opacityAnimation.removedOnCompletion = NO;
        
        animationGroup.animations = @[scaleAnimation,opacityAnimation];
        [pulsingLayer addAnimation:animationGroup forKey:@"pulsing"];
        
        [animationLayer addSublayer:pulsingLayer];
    }
    
    [self.layer addSublayer:animationLayer];
    
    [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(addOrReplaceItem) userInfo:nil repeats:YES];
}
 
 
- (void)animation:(CALayer *)layer
{
    CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
    animationGroup.fillMode = kCAFillModeBoth;
    animationGroup.beginTime = CACurrentMediaTime() + 1 * _duration / _pulsingCount;
    animationGroup.duration = _duration;
    animationGroup.repeatCount = HUGE_VALF;
    animationGroup.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
    animationGroup.autoreverses = NO;
    animationGroup.delegate = self;
    animationGroup.removedOnCompletion = NO;
    
    CABasicAnimation *scaleAnimation = [CABasicAnimation animation];
    scaleAnimation.keyPath = @"transform.scale";
    scaleAnimation.removedOnCompletion = NO;
    scaleAnimation.fromValue = @(0.0f);
    scaleAnimation.toValue = @1.0f;
    scaleAnimation.autoreverses = NO;
    
    
    CAKeyframeAnimation *opacityAnimation = [CAKeyframeAnimation animation];
    opacityAnimation.keyPath = @"opacity";
    opacityAnimation.values = @[@1.0,@0.75,@0.5,@0.25,@0.0];
    opacityAnimation.keyTimes = @[@0.0,@0.25,@0.5,@0.75,@1];
    opacityAnimation.autoreverses = NO;
    opacityAnimation.removedOnCompletion = NO;
    
    animationGroup.animations = @[scaleAnimation,opacityAnimation];
    [layer addAnimation:animationGroup forKey:@"pulsing"];
    
    
}
 
#define RandomColor [UIColor colorWithRed:arc4random_uniform(256)/255.0 green:arc4random_uniform(256)/255.0 blue:arc4random_uniform(256)/255.0 alpha:1.0]
/*
 生成一個在圓里面的坐標
 生成的坐標要圍繞中心的綠點(圓心),讓我們重新翻開數學課本,看看高中數學對三角函數的定義:
 在一個平面直角坐標系中,以原點為圓心,1 為半徑畫一個圓,這個圓交 x 軸于 A 點。以 O 為旋轉中心,將 A 點逆時針旋轉一定的角度α至 B 點,設此時 B 點的坐標是(x,y),那么此時 y 的值就叫做α的正弦,記作 sinα;此時 x 的值就叫做α的余弦,記作 cosα;y 與 x 的比值 y/x 就叫做α的正切,記作 tanα。
 
 任意角三角函數 正弦sinθ=y/r, 余弦cosθ=x/r,正切tanθ=y/x,余切cotθ=x/y,正割secθ=r/x,余割cscθ=r/y
 銳角三角函數 正弦sinA=a/c, 余弦cosA=b/c,正切tanA=a/b,余切cotA=b/a,正割secA=c/b,余割cscA=c/a
 
 還有一個很重要的公式:圓的參數方程:以點O(a,b)為圓心,以r為半徑的圓的參數方程是 x=a+r*cosθ, y=b+r*sinθ, (其中θ為參數)
 到這里為止,思路就清晰了,以下是generateCenterPointInRadar的方法實現:
 */
 
- (CGPoint)generateCenterPointInRadar
{
    float  angle = arc4random() % 360;//隨機一個角度
    float radius = arc4random() % (int)((self.bounds.size.width - 44)/2);//隨機一個半徑, 這里減去44是因為要把這個view顯示在圓里面,如果不減44,則有可能會顯示在圓外面
    double x = cos(angle) * radius;//計算隨機出現的一個角度的x坐標 x=a+r*cosθ r = radius, θ = angle ,a = 圓心的x坐標
    double y = sin(angle) * radius;//計算隨機出現的一個角度的y坐標 y=b+r*sinθ r = radius, θ = angle ,b = 圓心的y坐標
    return CGPointMake(x + self.bounds.size.width / 2, y + self.bounds.size.height / 2);//x y 分別加個圓心的坐標即self.center.x.y
}
 
- (void)addOrReplaceItem
{
    int maxCount = 10;
    
    LTRadarButton *radarButton = [LTRadarButton buttonWithType:UIButtonTypeCustom];
    radarButton.frame = CGRectMake(0, 0, 44, 44);
    radarButton.backgroundColor = RandomColor;
    radarButton.layer.cornerRadius = 44/2;
    
 
    do {
        CGPoint center = [self generateCenterPointInRadar];
        radarButton.center = CGPointMake(center.x, center.y);
    } while ([self itemFrameIntersectsInOtherItem:radarButton.frame]);
        
 
    [self addSubview:radarButton];
    [items addObject:radarButton];
    
    if (items.count > maxCount)
    {
        UIView * view = [items firstObject];
        [view removeFromSuperview];
        [items removeObject:view];
    }
}
 
 
/*
 我們現在在生成每個item的center的時候,沒有和已有的item進行比較,這是一個比較耗性能的操作,如果你的itemSize過大,maxCount過多,這甚至能導致死循環,如果是那樣的話,你可能在對itemSize以及maxCount做出限制的同時,也對循環的數量也進行控制,如果在生成一個item的center的時候,進行了過多的循環,就可以視為進入死循環了,在這種情況下,你只能重新計算已有的centers。這里不考慮這種極端情況,因為目前的itemSize和maxCount的配合,不會出現死循環。
 我們添加一個itemFrameIntersectsInOtherItem私有方法來判斷是否和之前生成的center有了重疊:
 */
- (BOOL)itemFrameIntersectsInOtherItem:(CGRect)frame
{
    for (UIView *item in items)
    {
        if (CGRectIntersectsRect(item.frame, frame))
        {
            return YES;
        }
    }
    return NO;
}

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持服務器之家。

原文鏈接:https://blog.csdn.net/huangmindong/article/details/54881163

延伸 · 閱讀

精彩推薦
  • IOSiOS中UILabel實現長按復制功能實例代碼

    iOS中UILabel實現長按復制功能實例代碼

    在iOS開發過程中,有時候會用到UILabel展示的內容,那么就設計到點擊UILabel復制它上面展示的內容的功能,也就是Label長按復制功能,下面這篇文章主要給大...

    devilx12792021-04-02
  • IOSiOS中MD5加密算法的介紹和使用

    iOS中MD5加密算法的介紹和使用

    MD5加密是最常用的加密方法之一,是從一段字符串中通過相應特征生成一段32位的數字字母混合碼。對輸入信息生成唯一的128位散列值(32個字符)。這篇文...

    LYSNote5432021-02-04
  • IOSiOS開發之視圖切換

    iOS開發之視圖切換

    在iOS開發中視圖的切換是很頻繁的,獨立的視圖應用在實際開發過程中并不常見,除非你的應用足夠簡單。在iOS開發中常用的視圖切換有三種,今天我們將...

    執著丶執念5282021-01-16
  • IOSiOS開發技巧之狀態欄字體顏色的設置方法

    iOS開發技巧之狀態欄字體顏色的設置方法

    有時候我們需要根據不同的背景修改狀態欄字體的顏色,下面這篇文章主要給大家介紹了關于iOS開發技巧之狀態欄字體顏色的設置方法,文中通過示例代碼...

    夢想家-mxj8922021-05-10
  • IOSiOS中滑動控制屏幕亮度和系統音量(附加AVAudioPlayer基本用法和Masonry簡單使用)

    iOS中滑動控制屏幕亮度和系統音量(附加AVAudioPlayer基本用法和

    這篇文章主要介紹了iOS中滑動控制屏幕亮度和系統音量(附加AVAudioPlayer基本用法和Masonry簡單使用)的相關資料,需要的朋友可以參考下...

    CodingFire13652021-02-26
  • IOSiOS自定義UICollectionViewFlowLayout實現圖片瀏覽效果

    iOS自定義UICollectionViewFlowLayout實現圖片瀏覽效果

    這篇文章主要介紹了iOS自定義UICollectionViewFlowLayout實現圖片瀏覽效果的相關資料,需要的朋友可以參考下...

    jiangamh8882021-01-11
  • IOSiOS實現控制屏幕常亮不變暗的方法示例

    iOS實現控制屏幕常亮不變暗的方法示例

    最近在工作中遇到了要將iOS屏幕保持常亮的需求,所以下面這篇文章主要給大家介紹了關于利用iOS如何實現控制屏幕常亮不變暗的方法,文中給出了詳細的...

    隨風13332021-04-02
  • IOS詳解iOS中多個網絡請求的同步問題總結

    詳解iOS中多個網絡請求的同步問題總結

    這篇文章主要介紹了詳解iOS中多個網絡請求的同步問題總結,小編覺得挺不錯的,現在分享給大家,也給大家做個參考。一起跟隨小編過來看看吧...

    liang199111312021-03-15
主站蜘蛛池模板: 护士videossexo另类 | 公共场合高h短篇 | 国产高清不卡视频在线播放 | 拍拍叫痛的无挡视频免费 | 久久午夜夜伦痒痒想咳嗽P 久久无码AV亚洲精品色午夜麻豆 | 日韩一二三 | 2020年精品国产午夜福利在线 | 国产成人精选免费视频 | 亚飞与亚基国语1080p在线观看 | 久久伊人中文字幕有码 | 天美影视传媒mv直接看 | 免费视频片在线观看大片 | 95视频在线观看在线分类h片 | 教室眠催白丝美女校花 | 亚洲老头老太hd | 丝袜足控免费网站xx动漫漫画 | 亚洲AV无码专区国产乱码网站 | 国产a免费观看 | 欧美干b视频 | 30分钟的高清视频在线观看 | 亚欧美综合 | 欧美疯狂做爰xx | 和老外3p爽粗大免费视频 | 国产视频二 | 欧美美女一区二区三区 | tube日本高清老少配 | 久久日韩精品无码一区 | 国产精品3p视频 | 性欧美xxxxx高清| 久久这里都是精品 | 67id人成观看免费 | 无码中文字幕av免费放 | 2021最新国产成人精品视频 | 91制片厂(果冻传媒)原档破解 | 日韩高清成人毛片不卡 | 视频在线观看高清免费看 | 久9青青cao精品视频在线 | k逼| 男女男在线精品网站免费观看 | 亚洲国产欧美在线人网站 | 天码毛片一区二区三区入口 |