十八、艦隊活動(FlyingFleetHandler.php)
在前文中我們曾經初步研究過艦隊活動的源碼,提到過艦隊活動的觸發。現在我進一步分析Xnova中艦隊活動,這些在本質上是由玩家觸發的,并不是由定時器在進行定時計算。艦隊活動的觸發是在common.php中進行的,所以入口就在這文件中,代碼如下:
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//檢查是否有到達目的地的艦隊 $_fleets = doquery( "SELECT * FROM {{table}} WHERE 'fleet_start_time' <= '" .time(). "';" , 'fleets' ); // OR fleet_end_time <= ".time() //循環處理每個艦隊 while ( $row = mysql_fetch_array( $_fleets )) { $array = array (); $array [ 'galaxy' ] = $row [ 'fleet_start_galaxy' ]; $array [ 'system' ] = $row [ 'fleet_start_system' ]; $array [ 'planet' ] = $row [ 'fleet_start_planet' ]; $array [ 'planet_type' ] = $row [ 'fleet_start_type' ]; //艦隊處理函數 $temp = FlyingFleetHandler ( $array ); } //檢查是否有返回出發地的艦隊 $_fleets = doquery( "SELECT * FROM {{table}} WHERE 'fleet_end_time' <= '" .time(). "';" , 'fleets' ); // OR fleet_end_time <= ".time() //循環處理每個艦隊 while ( $row = mysql_fetch_array( $_fleets )) { $array = array (); $array [ 'galaxy' ] = $row [ 'fleet_end_galaxy' ]; $array [ 'system' ] = $row [ 'fleet_end_system' ]; $array [ 'planet' ] = $row [ 'fleet_end_planet' ]; $array [ 'planet_type' ] = $row [ 'fleet_end_type' ]; //艦隊處理函數 $temp = FlyingFleetHandler ( $array ); } |
大家看到了,前面這段代碼其實寫的不好,因為這里每次都會被調用,效率太低了。因此我們在這里可以進行優化,使每次循環只需要一個艦隊的ID傳遞給函數即可;相應的函數也要做修改,有興趣的自己修改下。
接下來看看函數FlyingFleetHandler(),這是集中調用艦隊活動的函數。
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//鎖表,防止出現數據不同步等問題 doquery("LOCK TABLE {{table}}lunas WRITE, {{table}}rw WRITE, {{table}}errors WRITE, {{table}}messages WRITE, {{table}}fleets WRITE, {{table}}planets WRITE, {{table}}galaxy WRITE ,{{table}}users WRITE ", " "); //這里一大段就是取得艦隊數組,參數完全可以使用艦隊ID,優化之 $QryFleet = "SELECT * FROM {{table}} " ; $QryFleet .= "WHERE (" ; $QryFleet .= "( " ; $QryFleet .= "`fleet_start_galaxy` = " . $planet [ 'galaxy' ] . " AND " ; $QryFleet .= "`fleet_start_system` = " . $planet [ 'system' ] . " AND " ; $QryFleet .= "`fleet_start_planet` = " . $planet [ 'planet' ] . " AND " ; $QryFleet .= "`fleet_start_type` = " . $planet [ 'planet_type' ] . " " ; $QryFleet .= ") OR ( " ; $QryFleet .= "`fleet_end_galaxy` = " . $planet [ 'galaxy' ] . " AND " ; $QryFleet .= "`fleet_end_system` = " . $planet [ 'system' ] . " AND " ; $QryFleet .= "`fleet_end_planet` = " . $planet [ 'planet' ] . " ) AND " ; $QryFleet .= "`fleet_end_type`= " . $planet [ 'planet_type' ] . " ) AND " ; $QryFleet .= "( `fleet_start_time` < '" . time() . "' OR `fleet_end_time` < '" . time() . "' );" ; $fleetquery = doquery( $QryFleet , 'fleets' ); //根據艦隊活動的目標不同,分別進入不同的函數處理 while ( $CurrentFleet = mysql_fetch_array( $fleetquery )) { switch ( $CurrentFleet [ "fleet_mission" ]) { case 1: // 普通攻擊 MissionCaseAttack ( $CurrentFleet ); break ; case 2: // 這里應該是ACS攻擊或者是其他攻擊,但是現在沒有用 doquery ( "DELETE FROM {{table}} WHERE `fleet_id` = '" . $CurrentFleet ['fleet_id '] ."' ;", 'fleets' ); break ; case 3: // 運輸 MissionCaseTransport ( $CurrentFleet ); break ; case 4: // 派遣 MissionCaseStay ( $CurrentFleet ); break ; case 5: // 聯合派遣,即ACS防御 MissionCaseStayAlly ( $CurrentFleet ); break ; case 6: // 偵查 MissionCaseSpy ( $CurrentFleet ); break ; case 7: // 殖民 MissionCaseColonisation ( $CurrentFleet ); break ; case 8: // 回收 MissionCaseRecycling ( $CurrentFleet ); break ; case 9: // 毀月,厲害了 MissionCaseDestruction ( $CurrentFleet ); break ; case 10: // 保留 !! break ; case 15: // 遠征、探險 MissionCaseExpedition ( $CurrentFleet ); break ; //其他情況刪除艦隊,這個是好習慣 default : { doquery( "DELETE FROM {{table}} WHERE `fleet_id` = '" . $CurrentFleet ['fleet_id '] ."' ;", 'fleets' ); } } } //解鎖表 doquery( "UNLOCK TABLES" , "" ); |
上面的函數結構清晰,代碼明了,注釋也講的很清楚了。