游戲簡述
游戲涉及到game和player兩個對象,game會產生介于0-9之間的隨機數,下面看看詳細的實現過程。
程序邏輯:
1.GameLauncher這個類帶有main()
方法,是應用程序的入口點
2.main()
中會創(chuàng)建出GuessGame對象,并調用她的startGame()
方法
3.startGame()
方法是游戲的起點,它會創(chuàng)建3個player,然后挑出猜測的隨即數字,它會要求player猜測并檢查結果,過程會被列出來
類:
•GameLauncher.class
•GuessGame.class
•Player.class
GameLauncher.class
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public class Gamelauncher { public static void main(String[] args) { GuessGame game = new GuessGame(); game.startGame(); } } |
GuessGame.class
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public class GuessGame{ //用3個實例變量分別表示3個player對象 Player p1; Player p2; Player p3; public void startGame(){ //創(chuàng)建player對象 p1= new Player(); p2 = new Player(); p3= new Player(); //定義3個變量來保存是否猜中 int guessp1 = 0 ; int guessp2 = 0 ; int guessp3 = 0 ; //定義3個變量來保存猜測的數字 boolean p1isright = false ; boolean p2isright = false ; boolean p3isright = false ; int tarnum =( int )(Math.random()* 30 ); //產生謎底數字 System.out.println( "i guess 1 to 30" ); while ( true ) { System.out.println( "number to guess is " +tarnum); p1.guess(); //調用Player中guess方法 p2.guess(); p3.guess(); //取得每個player所猜測的數字將其列出 guessp1 =p1.number; System.out.println( "one " +guessp1 ); guessp2 = p2.number; System.out.println( "two " +guessp2); guessp3=p3.number; System.out.println( "three " +guessp3); //檢查是否猜中, if (guessp1==tarnum) { p1isright= true ; } if (guessp2==tarnum) { p2isright= true ; } if (guessp3==tarnum) { p3isright= true ; } //如果猜中一個或者多個... if (p1isright||p2isright||p3isright) { System.out.println( "we are a winner" ); System.out.println( "one " +p1isright); System.out.println( "two " +p2isright); System.out.println( "three " +p3isright); System.out.println( "game is over" ); break ; //因為上面while為true,所以會一直執(zhí)行,直到if語句為真,執(zhí)行下面的break才會結束循環(huán) } else {System.out.println( "123" );} } } } |
Player.class
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public class Player { int number = 0 ; //要被猜的數字 public void guess(){ number =( int )(Math.random()* 30 ); System.out.println( "i guessing" +number); } } |
總結
以上就是這篇文章的全部內容了,希望本文的內容對大家的學習或者工作能帶來一定的幫助,如果有疑問大家可以留言交流,謝謝大家對服務器之家的支持。
原文鏈接:http://www.cnblogs.com/8013-cmf/p/4758160.html