利用java,在控制臺操作下,編寫的五子棋,作為復習二維數組,面向對象等基礎知識。w表示白棋,b表示黑棋
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
|
import java.util.scanner; public class mainmethod { public static char [][] c = new char [ 10 ][ 10 ]; public static void main(string[] args) { mainmethod mainmethod = new mainmethod(); mainmethod.init(); int i; boolean color; int [] point = new int [ 2 ]; scanner scanner = new scanner(system.in); for (i = 1 ; i < 100 ; i++) { mainmethod.draw(); // 繪制棋盤 system.out.println( "請輸入坐標,范圍為(0,0)到(9,9)" ); int x = scanner.nextint(); int y = scanner.nextint(); if (i % 2 == 1 ) color = true ; else color = false ; point[ 0 ] = x; point[ 1 ] = y; if (mainmethod.paint(point, color) == false ) { // system.out.println( "下的位置不合理,請重新開始" ); break ; } if (mainmethod.win() == 1 ) { mainmethod.draw(); system.out.println( "恭喜白棋贏!!" ); break ; } else if (mainmethod.win() == - 1 ) { mainmethod.draw(); system.out.println( "恭喜黑棋贏!!" ); break ; } } if (i == 100 ) system.out.println( "平局" ); } public char [][] init() { // 初始化棋盤 for ( int i = 0 ; i < c.length; i++) { for ( int j = 0 ; j < c.length; j++) { c[i][j] = '+' ; } } return c; } public boolean paint( int [] point, boolean colr) { // 判斷下的位置是否正確,若正確改變棋盤 boolean b = true ; int x = point[ 0 ]; int y = point[ 1 ]; if (inboard(point) == false || c[x][y] == 'w' || c[x][y] == 'b' || x < 0 ) { b = false ; return b; } else if (colr == true ) { // 白棋下 if (c[x][y] == '+' ) { c[x][y] = 'w' ; } } else if (colr == false ) { // 黑棋下 if (c[x][y] == '+' ) { c[x][y] = 'b' ; } } return b; } public boolean inboard( int [] point) { // 判斷point是否在棋盤上 int x = point[ 0 ]; int y = point[ 1 ]; if (x < 0 || y < 0 || x >= c.length || y >= c.length) return false ; else return true ; } public int win() { // 判斷輸贏,1表示白的贏,-1黑的贏,0暫無輸贏 int whowin = 0 ; int [] point = new int [ 2 ]; outer: while ( true ) { for ( int i = 0 ; i < c.length; i++) { for ( int j = 0 ; j < c.length; j++) { if (c[i][j] == 'w' ) { // 遍歷數組,找到的第一個白棋 point[ 0 ] = i; point[ 1 ] = j + 4 ; if (inboard(point)) { // 如果存在向右數4個的棋盤 if (c[i][j + 1 ] == 'w' && c[i][j + 2 ] == 'w' && c[i][j + 3 ] == 'w' && c[i][j + 4 ] == 'w' ) { whowin = 1 ; break outer; } } point[ 0 ] = i + 4 ; point[ 1 ] = j + 4 ; if (inboard(point)) { // 如果存在向右,向下數4個的棋盤 if (c[i + 1 ][j + 1 ] == 'w' && c[i + 2 ][j + 2 ] == 'w' && c[i + 3 ][j + 3 ] == 'w' && c[i + 4 ][j + 4 ] == 'w' ) { whowin = 1 ; break outer; } } point[ 0 ] = i + 4 ; point[ 1 ] = j; if (inboard(point)) { // 如果存在向下數4個的棋盤 if (c[i + 1 ][j] == 'w' && c[i + 2 ][j] == 'w' && c[i + 3 ][j] == 'w' && c[i + 4 ][j] == 'w' ) { whowin = 1 ; break outer; } } point[ 0 ] = i - 4 ; point[ 1 ] = j + 4 ; if (inboard(point)) { // 如果存在向左,向下數4個的棋盤 if (c[i - 1 ][j + 1 ] == 'w' && c[i - 2 ][j + 2 ] == 'w' && c[i - 3 ][j + 3 ] == 'w' && c[i - 4 ][j + 4 ] == 'w' ) { whowin = 1 ; break outer; } } } else if (c[i][j] == 'b' ) { point[ 0 ] = i; point[ 1 ] = j + 4 ; if (inboard(point)) { // 如果存在向右數4個的棋盤 if (c[i][j + 1 ] == 'b' && c[i][j + 2 ] == 'b' && c[i][j + 3 ] == 'b' && c[i][j + 4 ] == 'b' ) { whowin = - 1 ; break outer; } } point[ 0 ] = i + 4 ; point[ 1 ] = j + 4 ; if (inboard(point)) { // 如果存在向右,向下數4個的棋盤 if (c[i + 1 ][j + 1 ] == 'b' && c[i + 2 ][j + 2 ] == 'b' && c[i + 3 ][j + 3 ] == 'b' && c[i + 4 ][j + 4 ] == 'b' ) { whowin = - 1 ; break outer; } } point[ 0 ] = i + 4 ; point[ 1 ] = j; if (inboard(point)) { // 如果存在向下數4個的棋盤 if (c[i + 1 ][j] == 'b' && c[i + 2 ][j] == 'b' && c[i + 3 ][j] == 'b' && c[i + 4 ][j] == 'b' ) { whowin = - 1 ; break outer; } } point[ 0 ] = i - 4 ; point[ 1 ] = j + 4 ; if (inboard(point)) { // 如果存在向左,向下數4個的棋盤 if (c[i - 1 ][j + 1 ] == 'b' && c[i - 2 ][j + 2 ] == 'b' && c[i - 3 ][j + 3 ] == 'b' && c[i - 4 ][j + 4 ] == 'b' ) { whowin = - 1 ; break outer; } } } } } whowin = 0 ; break outer; } return whowin; } public void draw() { // 繪制棋盤 for ( int i = 0 ; i < c.length; i++) { for ( int j = 0 ; j < c.length; j++) { system.out.print(c[i][j] + " " ); } system.out.println(); } } } |
運行結果:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 請輸入坐標,范圍為( 0 , 0 )到( 9 , 9 ) 4 6 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + w + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 請輸入坐標,范圍為( 0 , 0 )到( 9 , 9 ) 6 5 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + w + + + + + + + + + + + + + + + + + + b + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 請輸入坐標,范圍為( 0 , 0 )到( 9 , 9 ) |
誰輸誰贏我就不弄出來了,太長,占地。。
總結
以上就是本文關于java編程實現五子棋人人對戰代碼示例的全部內容,希望對大家有所幫助。感興趣的朋友可以繼續參閱本站其他相關專題,如有不足之處,歡迎留言指出。感謝朋友們對本站的支持!
原文鏈接:http://blog.csdn.net/qq_24065713/article/details/71509200