繼續(xù)我們的源碼解析,上一篇文章我們介紹了Activity的啟動(dòng)流程,一個(gè)典型的場景就是Activity a 啟動(dòng)了一個(gè)Activity b,他們的生命周期回調(diào)方法是:
onPause(a) –> onCreate(b) –> onStart(b) –> onResume(b) –> onStop(a)
而我們根據(jù)源碼也驗(yàn)證了這樣的生命周期調(diào)用序列,那么Activity的銷毀流程呢?它的生命周期的調(diào)用順序又是這樣的呢?
這里我們我做一個(gè)簡單的demo,讓一個(gè)Activity a啟動(dòng)Activity b,然后在b中調(diào)用finish()方法,它們的生命周期執(zhí)行順序是:
onPause(b)
onRestart(a)
onStart(a)
onResume(a)
onStop(b)
onDestory(b)
好吧,根據(jù)我們測試的生命周期方法的回調(diào)過程開始對(duì)Activity銷毀流程的分析,一般而言當(dāng)我們需要銷毀Activity的時(shí)候都會(huì)調(diào)用其自身的finish方法,所以我們的流程開始是以finish方法開始的。
一:請(qǐng)求銷毀當(dāng)前Activity
MyActivity.finish()
Activity.finish()
ActivityManagerNative.getDefault().finishActivity()
ActivityManagerService.finishActivity()
ActivityStack.requestFinishActivityLocked()
ActivityStack.finishActivityLocked()
ActivityStack.startPausingLocked()
首先我們?cè)谧约旱腁ctivity調(diào)用了finish方法,它實(shí)際上調(diào)用的是Activity的finish方法:
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public void finish() { finish( false ); } |
然后我們可以發(fā)現(xiàn)其調(diào)用了finish方法的重載方法,并且傳遞了一個(gè)參數(shù)值:
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private void finish( boolean finishTask) { if (mParent == null ) { int resultCode; Intent resultData; synchronized ( this ) { resultCode = mResultCode; resultData = mResultData; } if ( false ) Log.v(TAG, "Finishing self: token=" + mToken); try { if (resultData != null ) { resultData.prepareToLeaveProcess(); } if (ActivityManagerNative.getDefault() .finishActivity(mToken, resultCode, resultData, finishTask)) { mFinished = true ; } } catch (RemoteException e) { // Empty } } else { mParent.finishFromChild( this ); } } |
好吧,這個(gè)參數(shù)值似乎并沒什么用。。。這里就不在討論了,然后調(diào)用了ActivityManagerNative.getDefault().finishActivity方法,好吧,根據(jù)上一篇文章的介紹,我們知道了ActivityManagerNative是一個(gè)Binder對(duì)象,這里調(diào)用的方法最終會(huì)被ActivityManagerService執(zhí)行,所以這了的finishActivity最終被執(zhí)行的是ActivityManagerService.finishActivity方法,好吧,我們來看一下ActivityManagerService的finishActivity方法的執(zhí)行邏輯。。。
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@Override public final boolean finishActivity(IBinder token, int resultCode, Intent resultData, boolean finishTask) { ... res = tr.stack.requestFinishActivityLocked(token, resultCode,resultData, "app-request" , true ); ... } |
這里我們可以發(fā)現(xiàn),經(jīng)過一系列邏輯判斷之后,最終調(diào)用了ActivityStack的requestFinishActivityLocked方法,這里應(yīng)該就是執(zhí)行finish Activity的邏輯了。
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final boolean requestFinishActivityLocked(IBinder token, int resultCode, Intent resultData, String reason, boolean oomAdj) { ActivityRecord r = isInStackLocked(token); if (DEBUG_RESULTS || DEBUG_STATES) Slog.v(TAG_STATES, "Finishing activity token=" + token + " r=" + ", result=" + resultCode + ", data=" + resultData + ", reason=" + reason); if (r == null ) { return false ; } finishActivityLocked(r, resultCode, resultData, reason, oomAdj); return true ; } |
這個(gè)方法體里面又調(diào)用了finishActivityLocked方法,那我們繼續(xù)看一下finishActivityLocked方法的實(shí)現(xiàn):
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final boolean finishActivityLocked(ActivityRecord r, int resultCode, Intent resultData, String reason, boolean oomAdj) { ... startPausingLocked( false , false , false , false ); ... return false ; } |
好吧,在這里調(diào)用了startPausingLocked方法,看名字應(yīng)該是開始要執(zhí)行Activity的onPause方法請(qǐng)求了,然后我們看一下startPausingLocked方法的實(shí)現(xiàn):
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final boolean startPausingLocked( boolean userLeaving, boolean uiSleeping, boolean resuming, boolean dontWait) { ... try { EventLog.writeEvent(EventLogTags.AM_PAUSE_ACTIVITY, prev.userId, System.identityHashCode(prev), prev.shortComponentName); mService.updateUsageStats(prev, false ); prev.app.thread.schedulePauseActivity(prev.appToken, prev.finishing, userLeaving, prev.configChangeFlags, dontWait); } catch (Exception e) { // Ignore exception, if process died other code will cleanup. Slog.w(TAG, "Exception thrown during pause" , e); mPausingActivity = null ; mLastPausedActivity = null ; mLastNoHistoryActivity = null ; } ... } |
這樣從應(yīng)用程序調(diào)用finish方法,ActivityManagerService接收請(qǐng)求并執(zhí)行startPausingLocked方法。
二:執(zhí)行當(dāng)前Activity的onPause方法
IApplicationThread.schedulePauseActivity()
ActivityThread.schedulePauseActivity()
ActivityThread.sendMessage()
ActivityThread.H.sendMessage()
ActivityThread.H.handleMessage()
ActivityThread.handlePauseActivity()
ActivityThread.performPauseActivity()
Instrumentation.callActivityOnPause()
Activity.performPause()
Activity.onPause()
ActivityManagerNative.getDefault().activityPaused()
ActivityManagerService.activityPaused()
ActivityStack.activityPausedLocked()
ActivityStack.completePauseLocked()
在方法startPausingLocked中我們調(diào)用了:prev.app.thread.schedulePauseActivity這里實(shí)際上調(diào)用的是IApplicationThread的schedulePauseActivity方法,IApplicationThread也是一個(gè)Binder對(duì)象,它是ActivityThread中ApplicationThread的Binder client端,所以最終會(huì)調(diào)用的是ApplicationThread的schedulePauseActivity方法,好吧我們看一下ActivityThread的schedulePauseActivity方法的具體實(shí)現(xiàn):
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public final void schedulePauseActivity(IBinder token, boolean finished, boolean userLeaving, int configChanges, boolean dontReport) { sendMessage( finished ? H.PAUSE_ACTIVITY_FINISHING : H.PAUSE_ACTIVITY, token, (userLeaving ? 1 : 0 ) | (dontReport ? 2 : 0 ), configChanges); } |
然后調(diào)用了ActivityThread的sendMessage方法:
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private void sendMessage( int what, Object obj, int arg1, int arg2) { sendMessage(what, obj, arg1, arg2, false ); } |
然后又回調(diào)了sendMessage的重載方法。。
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private void sendMessage( int what, Object obj, int arg1, int arg2, boolean async) { if (DEBUG_MESSAGES) Slog.v( TAG, "SCHEDULE " + what + " " + mH.codeToString(what) + ": " + arg1 + " / " + obj); Message msg = Message.obtain(); msg.what = what; msg.obj = obj; msg.arg1 = arg1; msg.arg2 = arg2; if (async) { msg.setAsynchronous( true ); } mH.sendMessage(msg); } |
最終調(diào)用mH發(fā)送異步消息,然后在mH的handleMessge方法中處理異步消息并調(diào)用handlePauseActivity方法:
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private void handlePauseActivity(IBinder token, boolean finished, boolean userLeaving, int configChanges, boolean dontReport) { ActivityClientRecord r = mActivities.get(token); if (r != null ) { //Slog.v(TAG, "userLeaving=" + userLeaving + " handling pause of " + r); if (userLeaving) { performUserLeavingActivity(r); } r.activity.mConfigChangeFlags |= configChanges; performPauseActivity(token, finished, r.isPreHoneycomb()); // Make sure any pending writes are now committed. if (r.isPreHoneycomb()) { QueuedWork.waitToFinish(); } // Tell the activity manager we have paused. if (!dontReport) { try { ActivityManagerNative.getDefault().activityPaused(token); } catch (RemoteException ex) { } } mSomeActivitiesChanged = true ; } } |
好吧,這里回調(diào)了performPauseActivity方法,上篇文章中我們已經(jīng)分析過了這段代碼:
performPauseActivity()
Instrumentation.callActivityOnPause()
Activity.performPause()
Activity.onPause()
這樣我們就回調(diào)了第一個(gè)生命周期方法:onPause。。。
在handlePauseActivity方法中我們調(diào)用了ActivityManagerNative.getDefault().activityPaused(token)方法,好吧又是回調(diào)ActivityManagerService的方法,這樣最終會(huì)調(diào)用ActivityManagerService的activityPaused方法:
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@Override public final void activityPaused(IBinder token) { final long origId = Binder.clearCallingIdentity(); synchronized ( this ) { ActivityStack stack = ActivityRecord.getStackLocked(token); if (stack != null ) { stack.activityPausedLocked(token, false ); } } Binder.restoreCallingIdentity(origId); } |
這樣,我們繼續(xù)看一下activityPausedLocked方法的實(shí)現(xiàn):
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final void activityPausedLocked(IBinder token, boolean timeout) { ... completePauseLocked( true ); ... } |
里面又經(jīng)過一系列的邏輯判斷之后,開始執(zhí)行completePauseLocked方法:
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private void completePauseLocked( boolean resumeNext) { ... mStackSupervisor.resumeTopActivitiesLocked(topStack, null , null ); ... } |
這樣棧頂Activity的onPause操作就執(zhí)行完成了,接下來就就是開始執(zhí)行上一個(gè)Activity的onResume操作了。。。
三:執(zhí)行上一個(gè)Activity的onResume操作
這樣調(diào)用了ActivityStackSupervisor.resumeTopActivitiesLocked方法。。,又開始調(diào)用這個(gè)方法,通過上一篇文章的介紹,我們知道這個(gè)方法實(shí)際上是執(zhí)行Activity的初始化,我們看一下其具體的調(diào)用過程:
ActivityStack.resumeTopActivityLocked()
ActivityStack.resumeTopInnerLocked()
IApplicationThread.scheduleResumeActivity()
ActivityThread.scheduleResumeActivity()
ActivityThread.sendMessage()
ActivityTherad.H.sendMessage()
ActivityThread.H.handleMessage()
ActivityThread.H.handleResumeMessage()
Activity.performResume()
Activity.performRestart()
Instrumentation.callActivityOnRestart()
Activity.onRestart()
Activity.performStart()
Instrumentation.callActivityOnStart()
Activity.onStart()
Instrumentation.callActivityOnResume()
Activity.onResume()
好吧,這個(gè)過程其實(shí)上一篇文章中已經(jīng)做了介紹,這里不做過多的分析了,通過這樣調(diào)用過程我們最終執(zhí)行了當(dāng)前棧頂Activity上一個(gè)Activity的onRestart方法,onStart方法,onResume方法等,下面我們將調(diào)用棧頂Activity的onStop方法,onDestory方法。
四:執(zhí)行棧頂Activity的銷毀操作
Looper.myQueue().addIdleHandler(new Idler())
ActivityManagerNative.getDefault().activityIdle()
ActivityManagerService.activityIdle()
ActivityStackSupervisor.activityIdleInternalLocked()
ActivityStack.destroyActivityLocked()
IApplicationThread.scheduleDestoryActivity()
ActivityThread.scheduleDestoryActivity()
ActivityThread.sendMessage()
ActivityThread.H.sendMessage()
ActivityThread.H.handleMessage()
ActivityThread.handleDestoryActivity()
ActivityThread.performDestoryActivity()
Activity.performStop()
Instrumentation.callActivityOnStop()
Activity.onStop()
Instrumentation.callActivityOnDestory()
Activity.performDestory()
Acitivity.onDestory()
ActivityManagerNative.getDefault().activityDestoryed()
ActivityManagerService.activityDestoryed()
ActivityStack.activityDestoryedLocked()
我們?cè)贏ctivityThread.handleResumeActivity方法中調(diào)用了Looper.myQueue().addIdleHandler(new Idler()),下面看一下這個(gè)方法的實(shí)現(xiàn):
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private class Idler implements MessageQueue.IdleHandler { @Override public final boolean queueIdle() { ActivityClientRecord a = mNewActivities; boolean stopProfiling = false ; if (mBoundApplication != null && mProfiler.profileFd != null && mProfiler.autoStopProfiler) { stopProfiling = true ; } if (a != null ) { mNewActivities = null ; IActivityManager am = ActivityManagerNative.getDefault(); ActivityClientRecord prev; do { if (localLOGV) Slog.v( TAG, "Reporting idle of " + a + " finished=" + (a.activity != null && a.activity.mFinished)); if (a.activity != null && !a.activity.mFinished) { try { am.activityIdle(a.token, a.createdConfig, stopProfiling); a.createdConfig = null ; } catch (RemoteException ex) { // Ignore } } prev = a; a = a.nextIdle; prev.nextIdle = null ; } while (a != null ); } if (stopProfiling) { mProfiler.stopProfiling(); } ensureJitEnabled(); return false ; } } |
內(nèi)部有一個(gè)queueIdle的回調(diào)方法,當(dāng)它被添加到MessageQueue之后就會(huì)回調(diào)該方法,我們可以發(fā)現(xiàn)在這個(gè)方法體中調(diào)用了ActivityManagerNative.getDefault.activityIdle方法,通過上一篇文章以及上面的講解,我們應(yīng)該知道這了最終調(diào)用的是ActivityManagerService.activityIdle方法,好吧,這里看一下activityIdle方法的具體實(shí)現(xiàn):
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public final void activityIdle(IBinder token, Configuration config, boolean stopProfiling) { final long origId = Binder.clearCallingIdentity(); synchronized ( this ) { ActivityStack stack = ActivityRecord.getStackLocked(token); if (stack != null ) { ActivityRecord r = mStackSupervisor.activityIdleInternalLocked(token, false , config); if (stopProfiling) { if ((mProfileProc == r.app) && (mProfileFd != null )) { try { mProfileFd.close(); } catch (IOException e) { } clearProfilerLocked(); } } } } Binder.restoreCallingIdentity(origId); } |
可以發(fā)現(xiàn)這里又調(diào)用了ActivityStackSupervisor.activityIdleInternalLocked方法,然后我們看一下activityIdleInternalLocked方法的具體實(shí)現(xiàn):
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final ActivityRecord activityIdleInternalLocked( final IBinder token, boolean fromTimeout, Configuration config) { .... stack.destroyActivityLocked(r, true , "finish-idle" ); .... } |
可以看到這里調(diào)用ActivityStack.destroyActivityLocked方法,可以看一下其具體實(shí)現(xiàn):
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final boolean destroyActivityLocked(ActivityRecord r, boolean removeFromApp, String reason) { ... r.app.thread.scheduleDestroyActivity(r.appToken, r.finishing, r.configChangeFlags); ... } |
好吧,這里又開始執(zhí)行IApplicationThread.scheduleDestoryActivity方法,上文已經(jīng)做了說明這里最終調(diào)用的是ActivityThread.scheduleDestroyActivity方法,好吧,看一下ActivityThread.scheduleDestryActivity方法的實(shí)現(xiàn):
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public final void scheduleDestroyActivity(IBinder token, boolean finishing, int configChanges) { sendMessage(H.DESTROY_ACTIVITY, token, finishing ? 1 : 0 , configChanges); } |
這里有開始執(zhí)行sendMessage方法,通過一系列的調(diào)用sendMessage方法最終調(diào)用了handleDestroyActivity方法:
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private void handleDestroyActivity(IBinder token, boolean finishing, int configChanges, boolean getNonConfigInstance) { ActivityClientRecord r = performDestroyActivity(token, finishing, configChanges, getNonConfigInstance); if (r != null ) { cleanUpPendingRemoveWindows(r); WindowManager wm = r.activity.getWindowManager(); View v = r.activity.mDecor; if (v != null ) { if (r.activity.mVisibleFromServer) { mNumVisibleActivities--; } IBinder wtoken = v.getWindowToken(); if (r.activity.mWindowAdded) { if (r.onlyLocalRequest) { // Hold off on removing this until the new activity's // window is being added. r.mPendingRemoveWindow = v; r.mPendingRemoveWindowManager = wm; } else { wm.removeViewImmediate(v); } } if (wtoken != null && r.mPendingRemoveWindow == null ) { WindowManagerGlobal.getInstance().closeAll(wtoken, r.activity.getClass().getName(), "Activity" ); } r.activity.mDecor = null ; } if (r.mPendingRemoveWindow == null ) { // If we are delaying the removal of the activity window, then // we can't clean up all windows here. Note that we can't do // so later either, which means any windows that aren't closed // by the app will leak. Well we try to warning them a lot // about leaking windows, because that is a bug, so if they are // using this recreate facility then they get to live with leaks. WindowManagerGlobal.getInstance().closeAll(token, r.activity.getClass().getName(), "Activity" ); } // Mocked out contexts won't be participating in the normal // process lifecycle, but if we're running with a proper // ApplicationContext we need to have it tear down things // cleanly. Context c = r.activity.getBaseContext(); if (c instanceof ContextImpl) { ((ContextImpl) c).scheduleFinalCleanup( r.activity.getClass().getName(), "Activity" ); } } if (finishing) { try { ActivityManagerNative.getDefault().activityDestroyed(token); } catch (RemoteException ex) { // If the system process has died, it's game over for everyone. } } mSomeActivitiesChanged = true ; } |
可以看到這里調(diào)用了performDestroyActivity方法,用來執(zhí)行Avtivity的onDestroy方法:
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private ActivityClientRecord performDestroyActivity(IBinder token, boolean finishing, int configChanges, boolean getNonConfigInstance) { ... r.activity.performStop(); ... mInstrumentation.callActivityOnDestroy(r.activity); ... } |
然后調(diào)用了Activity.performStop()方法,查看performStop方法:
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final void performStop() { ... mInstrumentation.callActivityOnStop( this ); ... } |
然后調(diào)用了Instrumentation.callActivityOnStop()方法:
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public void callActivityOnStop(Activity activity) { activity.onStop(); } |
好吧,終于調(diào)用了Activity的onStop方法。。。
我們繼續(xù)看一下Instrumentation.callActivityOnDestroy()。。。。又是通過Instrumentation來調(diào)用Activity的onDestroy方法:
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public void callActivityOnDestroy(Activity activity) { ... activity.performDestroy(); ... } |
然后看一下Activity的performDestroy()方法的實(shí)現(xiàn):
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final void performDestroy() { mDestroyed = true ; mWindow.destroy(); mFragments.dispatchDestroy(); onDestroy(); mFragments.doLoaderDestroy(); if (mVoiceInteractor != null ) { mVoiceInteractor.detachActivity(); } } |
O(∩_∩)O哈哈~,終于回調(diào)了Activity的onDestroy方法。。。。
總結(jié):
Activity的銷毀流程是從finish方法開始的
Activity銷毀過程是:onPause –> onRestart –> onStart –> onResume –> onStop –> onDestroy
Activity的銷毀流程是ActivityThread與ActivityManagerService相互配合銷毀的
以上就是本文的全部內(nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持服務(wù)器之家。
原文鏈接:https://blog.csdn.net/qq_23547831/article/details/51232309