本文實例為大家分享了Java實現人機猜拳游戲的具體代碼,供大家參考,具體內容如下
實現:
User類
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public class User { private String name; private int score= 0 ; private int num; public String GetName() { return this .name; } public void SetName(String name) { this .name=name; } public int GetScore() { return this .score; } public void SetScore( int score) { this .score+=score; } } |
Computer類
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public class Computer { private String name; private int score= 0 ; private int num; public String GetName() { return this .name; } public void SetName(String name) { this .name=name; } public int RandNums() { int n; n=( int )(Math.random()* 3 )+ 1 ; // 返回1到3的隨機整數。 return n; } public int GetScore() { return this .score; } public void SetScore( int score) { this .score+=score; } } |
Gamemanager類
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import java.util.Scanner; public class GameManager { public static void main(String[] args) { Scanner input= new Scanner(System.in); //創建一個鍵盤掃描類對象 User user= new User(); Computer computer= new Computer(); int vsNums= 0 ; System.out.println( "出拳游戲規則:1、剪刀,2、石頭,3、布" ); System.out.println( "請選擇對方角色(1、劉備,2、孫權,3、曹操)" ); int n=input.nextInt(); //輸入整型 switch (n) { case 1 : computer.SetName( "劉備" ); break ; case 2 : computer.SetName( "孫權" ); break ; case 3 : computer.SetName( "曹操" ); break ; } System.out.println( "請輸入你的姓名" ); String name=input.next(); //輸入字符串型 user.SetName(name); System.out.println(user.GetName()+ " " + "VS" + " " +computer.GetName()); String flag= "y" ; while (flag.equals(flag)) { System.out.println( "要開始嗎y/n" ); String yOrn=input.next(); //輸入字符串型 if (yOrn.equals( "y" )) { vsNums++; System.out.println( "請出拳:1、剪刀,2、石頭,3、布(輸入數字)" ); int nums=input.nextInt(); //輸入整型 switch (nums) { case 1 : System.out.println( "你出拳:" + "剪刀" ); break ; case 2 : System.out.println( "你出拳:" + "石頭" ); break ; case 3 : System.out.println( "你出拳:" + "布" ); break ; } int rand=computer.RandNums(); switch (rand) { case 1 : System.out.println(computer.GetName()+ "出拳:" + "剪刀" ); break ; case 2 : System.out.println(computer.GetName()+ "出拳:" + "石頭" ); break ; case 3 : System.out.println(computer.GetName()+ "出拳:" + "布" ); break ; } if (nums== 1 && rand== 3 || nums== 2 && rand== 1 || nums== 3 && rand== 2 ) { System.out.println( "恭喜,你贏了" ); user.SetScore( 1 ); } else if (nums==rand) { System.out.println( "平手了" ); } else { System.out.println( "很遺憾,你輸了" ); computer.SetScore( 1 ); } } else { System.out.println(computer.GetName()+ " " + "VS" + " " +user.GetName()); System.out.println( "對戰次數:" +vsNums); System.out.println( "姓名\t得分" ); System.out.println(user.GetName()+ "\t" +user.GetScore()); System.out.println(computer.GetName()+ "\t" +computer.GetScore()); if (user.GetScore()>computer.GetScore()) { System.out.println( "恭喜,恭喜" ); } else { System.out.println( "繼續加油" ); } break ; } } } } |
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持服務器之家。
原文鏈接:https://blog.csdn.net/weixin_44350205/article/details/107600296