之前的兩篇文章:java實現兩人五子棋游戲(二) 畫出棋盤;java實現兩人五子棋游戲(三) 畫出棋子;java實現兩人五子棋游戲(四) 落子動作的實現,可以點擊查看。
前面我們已經畫好了棋盤、棋子并且可以自由的落子了,那么接下來要實現的功能是判斷是否有五連珠(暫時不考慮行棋方)。
我們采用遍歷棋盤已經落子的位置,查看每個落子點,在它的上下,左右,左下右上,左上右下四個方向的任一方向上是否有五個連續的棋子。
第一步,對棋子類進行改造,之前我們的棋子類只有顏色信息和落子狀態,現在要新增一個int型的數據,用于記錄遍歷過程中當前有幾個珠子已知連續。
chessman.java
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package xchen.test.simplegobang; public class chessman { private int color; //1-white,0-black private boolean placed = false ; int matchcount = 1 ; public chessman( int color, boolean placed){ this .color=color; this .placed=placed; } public boolean getplaced() { return placed; } public void setplaced( boolean placed) { this .placed = placed; } public int getcolor() { return color; } public void setcolor( int color) { this .color = color; } } |
第二步,先從一個方向上判斷是否有五連珠,這里采用左右方向作為嘗試。
添加了一個iswin函數,用遍歷整個棋盤上的有效棋子的方式,來進行勝出判斷。
drawchessboard.java
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package xchen.test.simplegobang; import java.awt.graphics; import java.awt.graphics2d; import java.awt.radialgradientpaint; import java.awt.image; import java.awt.toolkit; import java.awt.event.mouseevent; import java.awt.event.mouselistener; import java.awt.color; import javax.swing.jpanel; public class drawchessboard extends jpanel implements mouselistener{ final static int black= 0 ; final static int white= 1 ; public int chesscolor = black; int chessman_width= 30 ; public image boardimg; final private int rows = 19 ; chessman[][] chessstatus= new chessman[rows+ 1 ][rows+ 1 ]; public drawchessboard() { boardimg = toolkit.getdefaulttoolkit().getimage( "res/drawable/chessboard2.png" ); if (boardimg == null ) system.err.println( "png do not exist" ); addmouselistener( this ); } @override protected void paintcomponent(graphics g) { // todo auto-generated method stub super .paintcomponent(g); int imgwidth = boardimg.getheight( this ); int imgheight = boardimg.getwidth( this ); int fwidth = getwidth(); int fheight= getheight(); int x=(fwidth-imgwidth)/ 2 ; int y=(fheight-imgheight)/ 2 ; int span_x=imgwidth/rows; int span_y=imgheight/rows; g.drawimage(boardimg, x, y, null ); //畫橫線 for ( int i= 0 ;i<rows;i++) { g.drawline(x, y+i*span_y, fwidth-x,y+i*span_y); } //畫豎線 for ( int i= 0 ;i<rows;i++) { g.drawline(x+i*span_x, y, x+i*span_x,fheight-y); } //畫棋子 for ( int i= 0 ;i<rows+ 1 ;i++) { for ( int j= 0 ;j<rows+ 1 ;j++) { if (chessstatus[i][j]!= null &&chessstatus[i][j].getplaced()== true ) { //system.out.println("draw chessman "+i+" "+j); int pos_x=x+i*span_x; int pos_y=y+j*span_y; float radius_b= 40 ; float radius_w= 80 ; float [] fractions = new float []{0f,1f}; java.awt.color[] colors_b = new java.awt.color[]{color.black,color.white}; color[] colors_w = new color[]{color.white,color.black}; radialgradientpaint paint; if (chessstatus[i][j].getcolor()== 1 ) { //system.out.println("draw white chess"); paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_w* 2 , fractions, colors_w); } else { //system.out.println("draw black chess"); paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_b* 2 , fractions, colors_b); } ((graphics2d)g).setpaint(paint); ((graphics2d)g).filloval(pos_x-chessman_width/ 2 ,pos_y-chessman_width/ 2 ,chessman_width,chessman_width); } } } } @override //當用戶按下鼠標按鈕時發生 public void mousepressed(mouseevent e) { int point_x=e.getx(); int point_y=e.gety(); int imgwidth = boardimg.getheight( this ); int imgheight = boardimg.getwidth( this ); int fwidth = getwidth(); int fheight= getheight(); int x=(fwidth-imgwidth)/ 2 ; int y=(fheight-imgheight)/ 2 ; int span_x=imgwidth/rows; int span_y=imgheight/rows; //system.out.println("press"); int status_x = 0 ; int status_y = 0 ; if (point_x>=x && point_x<=x+imgwidth && point_y>=y && point_y <= y+imgheight) { //system.out.println("合法"); for ( int i= 0 ;i<rows+ 1 ;i++) { if (point_x>=x-chessman_width/ 2 + 1 +i*span_x) { if (point_x<=x+chessman_width/ 2 - 1 +i*span_x) //如果是width/2會在中間點出現兩個匹配值 { //system.out.println("point x "+i+" "+point_x+" "+(x-chessman_width/2+i*span_x)+" "+(x+chessman_width/2+i*span_x)); status_x = i; } } } for ( int i= 0 ;i<rows+ 1 ;i++) { if (point_y>=y-chessman_width/ 2 + 1 +i*span_y) { if (point_y <= y+chessman_width/ 2 - 1 +i*span_y) { //system.out.println("point y "+i+" "+point_y+" "+(y-chessman_width/2+1+i*span_y)+" "+(y+chessman_width/2-1+i*span_y)); status_y = i; } } } chessman chessman = new chessman(black, true ); chessstatus[status_x][status_y]=chessman; repaint(); if (iswin(status_x, status_y, chessstatus)) { system.out.println( "win!!!!!" ); } } } @override //當用戶按下并松開鼠標按鈕時發生 public void mouseclicked(mouseevent e) { // todo auto-generated method stub } @override public void mousereleased(mouseevent e) { // todo auto-generated method stub } @override public void mouseentered(mouseevent e) { // todo auto-generated method stub } @override public void mouseexited(mouseevent e) { // todo auto-generated method stub } boolean iswin( int point_x, int point_y,chessman[][] cm) { //int matchcount = 1;//記錄連珠的數目 //橫向查找 for ( int i= 0 ;i<rows+ 1 ;i++) { for ( int j= 0 ;j<rows+ 1 ;j++) { if (chessstatus[i][j]!= null &&chessstatus[i][j].getplaced()== true ) { //system.out.println("iswin:"+i+" "+j); //向右側查找 for ( int n= 1 ;n<= 4 ;n++) { if ((i+n>= 0 )&&(i+n)<=rows) { if (chessstatus[i+n][j]!= null &&chessstatus[i+n][j].getplaced()== true ) { chessstatus[i][j].matchcount++; system.out.println( "pos:" +i+ " " +j+ " right count++:" +(i+n)+ " " +j+ " count:" +chessstatus[i][j].matchcount); if (chessstatus[i][j].matchcount== 5 ) { return true ; } } else { break ; } } } //向左側查找 for ( int n= 1 ;n<= 4 ;n++) { if ((i-n>= 0 )&&(i-n)<=rows) { if (chessstatus[i-n][j]!= null &&chessstatus[i-n][j].getplaced()== true ) { chessstatus[i][j].matchcount++; system.out.println( "pos:" +i+ " " +j+ " " + "left count++:" +(i-n)+ " " +j+ " count:" +chessstatus[i][j].matchcount); if (chessstatus[i][j].matchcount== 5 ) { return true ; } } else { if (chessstatus[i-n][j]!= null ) { chessstatus[i][j].matchcount = 1 ; } break ; } } } chessstatus[i][j].matchcount= 1 ; //refresh count } } } return false ; } } |
第三步,主模塊不變,運行測試一下我們的算法是否正確
main.java
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package xchen.test.simplegobang; import java.awt.container; import javax.swing.jframe; import xchen.test.simplegobang.drawchessboard; public class main extends jframe{ private drawchessboard drawchessboard; public main() { drawchessboard = new drawchessboard(); //frame標題 settitle( "單機五子棋" ); container containerpane =getcontentpane(); containerpane.add(drawchessboard); } public static void main(string[] args) { main m = new main(); m.setsize( 800 , 800 ); m.setvisible( true ); } } |
第四步,現在我們一個方向上的判斷已經做好了,接下來補全其他三個方向上的判斷代碼
補足drawchessboard.java中的iswin()函數
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package xchen.test.simplegobang; import java.awt.color; import java.awt.graphics; import java.awt.graphics2d; import java.awt.image; import java.awt.radialgradientpaint; import java.awt.toolkit; import java.awt.event.mouseevent; import java.awt.event.mouselistener; import javax.swing.jpanel; public class drawchessboard extends jpanel implements mouselistener{ final static int black= 0 ; final static int white= 1 ; public int chesscolor = black; int chessman_width= 30 ; public image boardimg; final private int rows = 19 ; chessman[][] chessstatus= new chessman[rows+ 1 ][rows+ 1 ]; public drawchessboard() { boardimg = toolkit.getdefaulttoolkit().getimage( "res/drawable/chessboard2.png" ); if (boardimg == null ) system.err.println( "png do not exist" ); addmouselistener( this ); } @override protected void paintcomponent(graphics g) { // todo auto-generated method stub super .paintcomponent(g); int imgwidth = boardimg.getheight( this ); int imgheight = boardimg.getwidth( this ); int fwidth = getwidth(); int fheight= getheight(); int x=(fwidth-imgwidth)/ 2 ; int y=(fheight-imgheight)/ 2 ; int span_x=imgwidth/rows; int span_y=imgheight/rows; g.drawimage(boardimg, x, y, null ); //畫橫線 for ( int i= 0 ;i<rows;i++) { g.drawline(x, y+i*span_y, fwidth-x,y+i*span_y); } //畫豎線 for ( int i= 0 ;i<rows;i++) { g.drawline(x+i*span_x, y, x+i*span_x,fheight-y); } //畫棋子 for ( int i= 0 ;i<rows+ 1 ;i++) { for ( int j= 0 ;j<rows+ 1 ;j++) { if (chessstatus[i][j]!= null &&chessstatus[i][j].getplaced()== true ) { //system.out.println("draw chessman "+i+" "+j); int pos_x=x+i*span_x; int pos_y=y+j*span_y; float radius_b= 40 ; float radius_w= 80 ; float [] fractions = new float []{0f,1f}; java.awt.color[] colors_b = new java.awt.color[]{color.black,color.white}; color[] colors_w = new color[]{color.white,color.black}; radialgradientpaint paint; if (chessstatus[i][j].getcolor()== 1 ) { //system.out.println("draw white chess"); paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_w* 2 , fractions, colors_w); } else { //system.out.println("draw black chess"); paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_b* 2 , fractions, colors_b); } ((graphics2d)g).setpaint(paint); ((graphics2d)g).filloval(pos_x-chessman_width/ 2 ,pos_y-chessman_width/ 2 ,chessman_width,chessman_width); } } } } @override //當用戶按下鼠標按鈕時發生 public void mousepressed(mouseevent e) { int point_x=e.getx(); int point_y=e.gety(); int imgwidth = boardimg.getheight( this ); int imgheight = boardimg.getwidth( this ); int fwidth = getwidth(); int fheight= getheight(); int x=(fwidth-imgwidth)/ 2 ; int y=(fheight-imgheight)/ 2 ; int span_x=imgwidth/rows; int span_y=imgheight/rows; //system.out.println("press"); int status_x = 0 ; int status_y = 0 ; if (point_x>=x && point_x<=x+imgwidth && point_y>=y && point_y <= y+imgheight) { //system.out.println("合法"); for ( int i= 0 ;i<rows+ 1 ;i++) { if (point_x>=x-chessman_width/ 2 + 1 +i*span_x) { if (point_x<=x+chessman_width/ 2 - 1 +i*span_x) //如果是width/2會在中間點出現兩個匹配值 { //system.out.println("point x "+i+" "+point_x+" "+(x-chessman_width/2+i*span_x)+" "+(x+chessman_width/2+i*span_x)); status_x = i; } } } for ( int i= 0 ;i<rows+ 1 ;i++) { if (point_y>=y-chessman_width/ 2 + 1 +i*span_y) { if (point_y <= y+chessman_width/ 2 - 1 +i*span_y) { //system.out.println("point y "+i+" "+point_y+" "+(y-chessman_width/2+1+i*span_y)+" "+(y+chessman_width/2-1+i*span_y)); status_y = i; } } } chessman chessman = new chessman(black, true ); chessstatus[status_x][status_y]=chessman; repaint(); if (iswin(status_x, status_y, chessstatus)) { system.out.println( "win!!!!!" ); } } } @override //當用戶按下并松開鼠標按鈕時發生 public void mouseclicked(mouseevent e) { // todo auto-generated method stub } @override public void mousereleased(mouseevent e) { // todo auto-generated method stub } @override public void mouseentered(mouseevent e) { // todo auto-generated method stub } @override public void mouseexited(mouseevent e) { // todo auto-generated method stub } boolean iswin( int point_x, int point_y,chessman[][] cm) { for ( int i= 0 ;i<rows+ 1 ;i++) { for ( int j= 0 ;j<rows+ 1 ;j++) { //橫向查找 if (chessstatus[i][j]!= null &&chessstatus[i][j].getplaced()== true ) { //向右側查找 for ( int n= 1 ;n<= 4 ;n++) { if ((i+n>= 0 )&&(i+n)<=rows) { if (chessstatus[i+n][j]!= null &&chessstatus[i+n][j].getplaced()== true ) { chessstatus[i][j].matchcount++; system.out.println( "pos:" +i+ " " +j+ " right count++:" +(i+n)+ " " +j+ " count:" +chessstatus[i][j].matchcount); if (chessstatus[i][j].matchcount== 5 ) { return true ; } } else { break ; } } } //向左側查找 for ( int n= 1 ;n<= 4 ;n++) { if ((i-n>= 0 )&&(i-n)<=rows) { if (chessstatus[i-n][j]!= null &&chessstatus[i-n][j].getplaced()== true ) { chessstatus[i][j].matchcount++; system.out.println( "pos:" +i+ " " +j+ " " + "left count++:" +(i-n)+ " " +j+ " count:" +chessstatus[i][j].matchcount); if (chessstatus[i][j].matchcount== 5 ) { return true ; } } else { if (chessstatus[i-n][j]!= null ) { chessstatus[i][j].matchcount = 1 ; } break ; } } } chessstatus[i][j].matchcount= 1 ; //refresh count } } } for ( int i= 0 ;i<rows+ 1 ;i++) { for ( int j= 0 ;j<rows+ 1 ;j++) { //縱向 if (chessstatus[i][j]!= null &&chessstatus[i][j].getplaced()== true ) { //向下查找,左上角為坐標原點,y軸正方向向下 for ( int n= 1 ;n<= 4 ;n++) { if ((j+n>= 0 )&&(j+n)<=rows) { if (chessstatus[i][j+n]!= null &&chessstatus[i][j+n].getplaced()== true ) { chessstatus[i][j].matchcount++; system.out.println( "pos:" +i+ " " +j+ " up count++:" +(i)+ " " +(j+n)+ " count:" +chessstatus[i][j].matchcount); if (chessstatus[i][j].matchcount== 5 ) { return true ; } } else { break ; } } } //向上查找 for ( int n= 1 ;n<= 4 ;n++) { if ((j-n>= 0 )&&(j-n)<=rows) { if (chessstatus[i][j-n]!= null &&chessstatus[i][j-n].getplaced()== true ) { chessstatus[i][j].matchcount++; system.out.println( "pos:" +i+ " " +j+ " " + "left count++:" +(i)+ " " +(j-n)+ " count:" +chessstatus[i][j].matchcount); if (chessstatus[i][j].matchcount== 5 ) { return true ; } } else { if (chessstatus[i][j-n]!= null ) { chessstatus[i][j].matchcount = 1 ; } break ; } } } chessstatus[i][j].matchcount= 1 ; //refresh count } } } //方向:左上右下 for ( int i= 0 ;i<rows+ 1 ;i++) { for ( int j= 0 ;j<rows+ 1 ;j++) { //左上 if (chessstatus[i][j]!= null &&chessstatus[i][j].getplaced()== true ) { //向下查找,左上角為坐標原點,y軸正方向向下 for ( int n= 1 ;n<= 4 ;n++) { if ((j-n>= 0 )&&(j-n)<=rows&&(i-n)>= 0 &&(i-n)<=rows) { if (chessstatus[i-n][j-n]!= null &&chessstatus[i-n][j-n].getplaced()== true ) { chessstatus[i][j].matchcount++; system.out.println( "pos:" +i+ " " +j+ " up count++:" +(i-n)+ " " +(j-n)+ " count:" +chessstatus[i][j].matchcount); if (chessstatus[i][j].matchcount== 5 ) { return true ; } } else { break ; } } } //右下 for ( int n= 1 ;n<= 4 ;n++) { if ((j+n>= 0 )&&(j+n)<=rows&&(i+n)>= 0 &&(i+n)<=rows) { if (chessstatus[i+n][j+n]!= null &&chessstatus[i+n][j+n].getplaced()== true ) { chessstatus[i][j].matchcount++; system.out.println( "pos:" +i+ " " +j+ " " + "left count++:" +(i+n)+ " " +(j+n)+ " count:" +chessstatus[i][j].matchcount); if (chessstatus[i][j].matchcount== 5 ) { return true ; } } else { if (chessstatus[i+n][j+n]!= null ) { chessstatus[i][j].matchcount = 1 ; } break ; } } } chessstatus[i][j].matchcount= 1 ; //refresh count } } } //方向:左下右上 for ( int i= 0 ;i<rows+ 1 ;i++) { for ( int j= 0 ;j<rows+ 1 ;j++) { //左下 if (chessstatus[i][j]!= null &&chessstatus[i][j].getplaced()== true ) { //向下查找,左上角為坐標原點,y軸正方向向下 for ( int n= 1 ;n<= 4 ;n++) { if ((j+n>= 0 )&&(j+n)<=rows&&(i-n)>= 0 &&(i-n)<=rows) { if (chessstatus[i-n][j+n]!= null &&chessstatus[i-n][j+n].getplaced()== true ) { chessstatus[i][j].matchcount++; system.out.println( "pos:" +i+ " " +j+ " up count++:" +(i-n)+ " " +(j+n)+ " count:" +chessstatus[i][j].matchcount); if (chessstatus[i][j].matchcount== 5 ) { return true ; } } else { break ; } } } //右上 for ( int n= 1 ;n<= 4 ;n++) { if ((j-n>= 0 )&&(j-n)<=rows&&(i+n)>= 0 &&(i+n)<=rows) { if (chessstatus[i+n][j-n]!= null &&chessstatus[i+n][j-n].getplaced()== true ) { chessstatus[i][j].matchcount++; system.out.println( "pos:" +i+ " " +j+ " " + "left count++:" +(i+n)+ " " +(j-n)+ " count:" +chessstatus[i][j].matchcount); if (chessstatus[i][j].matchcount== 5 ) { return true ; } } else { if (chessstatus[i+n][j-n]!= null ) { chessstatus[i][j].matchcount = 1 ; } break ; } } } chessstatus[i][j].matchcount= 1 ; //refresh count } } } return false ; } } |
再運行一下
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持服務器之家。
原文鏈接:https://blog.csdn.net/v_xchen_v/article/details/53440319