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服務器之家 - 編程語言 - Java教程 - Java實現兩人五子棋游戲(五) 判斷是否有一方勝出

Java實現兩人五子棋游戲(五) 判斷是否有一方勝出

2021-04-15 11:53v_xchen_v Java教程

這篇文章主要為大家詳細介紹了Java實現兩人五子棋游戲,判斷是否有一方勝出,具有一定的參考價值,感興趣的小伙伴們可以參考一下

之前的兩篇文章:java實現兩人五子棋游戲(二) 畫出棋盤;java實現兩人五子棋游戲(三) 畫出棋子;java實現兩人五子棋游戲(四) 落子動作的實現,可以點擊查看。

Java實現兩人五子棋游戲(五) 判斷是否有一方勝出

前面我們已經畫好了棋盤、棋子并且可以自由的落子了,那么接下來要實現的功能是判斷是否有五連珠(暫時不考慮行棋方)。

我們采用遍歷棋盤已經落子的位置,查看每個落子點,在它的上下,左右,左下右上,左上右下四個方向的任一方向上是否有五個連續的棋子。

第一步,對棋子類進行改造,之前我們的棋子類只有顏色信息和落子狀態,現在要新增一個int型的數據,用于記錄遍歷過程中當前有幾個珠子已知連續。

Java實現兩人五子棋游戲(五) 判斷是否有一方勝出

chessman.java

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package xchen.test.simplegobang;
 
public class chessman {
  private int color;//1-white,0-black
  private boolean placed = false;
  int matchcount = 1;
   
  public chessman(int color,boolean placed){
    this.color=color;
    this.placed=placed;
  }
   
  public boolean getplaced() {
    return placed;
  }
 
  public void setplaced(boolean placed) {
    this.placed = placed;
  }
 
  public int getcolor() {
    return color;
  }
 
  public void setcolor(int color) {
    this.color = color;
  }
}

第二步,先從一個方向上判斷是否有五連珠,這里采用左右方向作為嘗試。

添加了一個iswin函數,用遍歷整個棋盤上的有效棋子的方式,來進行勝出判斷。

drawchessboard.java

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package xchen.test.simplegobang;
 
import java.awt.graphics;
import java.awt.graphics2d;
import java.awt.radialgradientpaint;
import java.awt.image;
import java.awt.toolkit;
import java.awt.event.mouseevent;
import java.awt.event.mouselistener;
import java.awt.color;
import javax.swing.jpanel;
 
public class drawchessboard extends jpanel implements mouselistener{
  final static int black=0;
  final static int white=1;
  public int chesscolor = black;
  int chessman_width=30;
   
  public image boardimg;
  final private int rows = 19;
  chessman[][] chessstatus=new chessman[rows+1][rows+1]; 
   
  public drawchessboard() {
    boardimg = toolkit.getdefaulttoolkit().getimage("res/drawable/chessboard2.png");
    if(boardimg == null)
      system.err.println("png do not exist");
     
    addmouselistener(this);
  }  
  @override
  protected void paintcomponent(graphics g) {
    // todo auto-generated method stub
    super.paintcomponent(g);
     
    int imgwidth = boardimg.getheight(this);
    int imgheight = boardimg.getwidth(this);
    int fwidth = getwidth();
    int fheight= getheight();
     
    int x=(fwidth-imgwidth)/2;
    int y=(fheight-imgheight)/2;
     
    int span_x=imgwidth/rows;
    int span_y=imgheight/rows;
     
    g.drawimage(boardimg, x, y, null);
     
    //畫橫線
    for(int i=0;i<rows;i++)
    {
      g.drawline(x, y+i*span_y, fwidth-x,y+i*span_y);
    }
    //畫豎線
    for(int i=0;i<rows;i++)
    {
      g.drawline(x+i*span_x, y, x+i*span_x,fheight-y);
    }
     
    //畫棋子
    for(int i=0;i<rows+1;i++)
    {
      for(int j=0;j<rows+1;j++)
      {
        if(chessstatus[i][j]!=null&&chessstatus[i][j].getplaced()==true)
        {
          //system.out.println("draw chessman "+i+" "+j);
          int pos_x=x+i*span_x;
          int pos_y=y+j*span_y;
          float radius_b=40;
          float radius_w=80;
          float[] fractions = new float[]{0f,1f};
          java.awt.color[] colors_b = new java.awt.color[]{color.black,color.white};
          color[] colors_w = new color[]{color.white,color.black};
          radialgradientpaint paint;
          if(chessstatus[i][j].getcolor()==1)
          {
            //system.out.println("draw white chess");
            paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_w*2, fractions, colors_w);
          }else{
            //system.out.println("draw black chess");
            paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_b*2, fractions, colors_b);
          }
          ((graphics2d)g).setpaint(paint);
           
          ((graphics2d)g).filloval(pos_x-chessman_width/2,pos_y-chessman_width/2,chessman_width,chessman_width);
        }
      }
    }
  }
   
  @override
  //當用戶按下鼠標按鈕時發生
  public void mousepressed(mouseevent e) {
    int point_x=e.getx();
    int point_y=e.gety();
     
    int imgwidth = boardimg.getheight(this);
    int imgheight = boardimg.getwidth(this);
    int fwidth = getwidth();
    int fheight= getheight();
     
    int x=(fwidth-imgwidth)/2;
    int y=(fheight-imgheight)/2;
     
    int span_x=imgwidth/rows;
    int span_y=imgheight/rows;
     
    //system.out.println("press");
    int status_x = 0;
    int status_y = 0;
    if(point_x>=x && point_x<=x+imgwidth && point_y>=y && point_y <= y+imgheight)
    {
      //system.out.println("合法");
      for(int i=0;i<rows+1;i++)
      {
        if(point_x>=x-chessman_width/2+1+i*span_x)
        {
          if(point_x<=x+chessman_width/2-1+i*span_x)//如果是width/2會在中間點出現兩個匹配值
          {
            //system.out.println("point x "+i+" "+point_x+" "+(x-chessman_width/2+i*span_x)+" "+(x+chessman_width/2+i*span_x));
            status_x = i;
          }
        }
      }
      for(int i=0;i<rows+1;i++)
      {
        if(point_y>=y-chessman_width/2+1+i*span_y)
        {
          if(point_y <= y+chessman_width/2-1+i*span_y)
          {
            //system.out.println("point y "+i+" "+point_y+" "+(y-chessman_width/2+1+i*span_y)+" "+(y+chessman_width/2-1+i*span_y));
            status_y = i;
          }
        }
      }
      chessman chessman = new chessman(black, true);
      chessstatus[status_x][status_y]=chessman;
      repaint();
      if(iswin(status_x, status_y, chessstatus))
      {
        system.out.println("win!!!!!");
      }
    }
  }
  @override
  //當用戶按下并松開鼠標按鈕時發生
  public void mouseclicked(mouseevent e) {
    // todo auto-generated method stub
  }
  @override
  public void mousereleased(mouseevent e) {
    // todo auto-generated method stub
     
  }
  @override
  public void mouseentered(mouseevent e) {
    // todo auto-generated method stub
     
  }
  @override
  public void mouseexited(mouseevent e) {
    // todo auto-generated method stub 
  }
   
  boolean iswin(int point_x,int point_y,chessman[][] cm)
  {
    //int matchcount = 1;//記錄連珠的數目
     
    //橫向查找
    for(int i=0;i<rows+1;i++)
    {
      for(int j=0;j<rows+1;j++)
      {
        if(chessstatus[i][j]!=null&&chessstatus[i][j].getplaced()==true)
        {
          //system.out.println("iswin:"+i+" "+j);
          //向右側查找
          for(int n=1;n<=4;n++)
          {
            if((i+n>=0)&&(i+n)<=rows)
            {
              if(chessstatus[i+n][j]!=null&&chessstatus[i+n][j].getplaced()==true)
              {
                chessstatus[i][j].matchcount++;
                system.out.println("pos:"+i+" "+j+" right count++:"+(i+n)+" "+j+" count:"+chessstatus[i][j].matchcount);
                if(chessstatus[i][j].matchcount==5)
                {
                  return true;
                }
              }else
              {
                break;
              }  
            }
          }
          //向左側查找
          for(int n=1;n<=4;n++)
          {
            if((i-n>=0)&&(i-n)<=rows)
            {
              if(chessstatus[i-n][j]!=null&&chessstatus[i-n][j].getplaced()==true)
              {
                chessstatus[i][j].matchcount++;
                system.out.println("pos:"+i+" "+j+" "+"left count++:"+(i-n)+" "+j+" count:"+chessstatus[i][j].matchcount);
                if(chessstatus[i][j].matchcount==5)
                {
                  return true;
                }
              }else
              {
                if(chessstatus[i-n][j]!=null)
                {
                  chessstatus[i][j].matchcount = 1;
                }
                break;
              }
            }
          }
          chessstatus[i][j].matchcount=1;//refresh count
        }
      }
    }
    return false;
     
  }
}

第三步,主模塊不變,運行測試一下我們的算法是否正確

main.java

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package xchen.test.simplegobang;
 
import java.awt.container;
import javax.swing.jframe;
 
import xchen.test.simplegobang.drawchessboard;
 
public class main extends jframe{
  private drawchessboard drawchessboard;
  public main() {   
    drawchessboard = new drawchessboard();
     
    //frame標題
    settitle("單機五子棋");
     
    container containerpane =getcontentpane();
    containerpane.add(drawchessboard);   
  }
  public static void main(string[] args) {
    main m = new main();
    m.setsize(800, 800);
    m.setvisible(true);
  }
}

Java實現兩人五子棋游戲(五) 判斷是否有一方勝出

第四步,現在我們一個方向上的判斷已經做好了,接下來補全其他三個方向上的判斷代碼

補足drawchessboard.java中的iswin()函數

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package xchen.test.simplegobang;
 
import java.awt.color;
import java.awt.graphics;
import java.awt.graphics2d;
import java.awt.image;
import java.awt.radialgradientpaint;
import java.awt.toolkit;
import java.awt.event.mouseevent;
import java.awt.event.mouselistener;
 
import javax.swing.jpanel;
 
public class drawchessboard extends jpanel implements mouselistener{
  final static int black=0;
  final static int white=1;
  public int chesscolor = black;
  int chessman_width=30;
 
  public image boardimg;
  final private int rows = 19;
  chessman[][] chessstatus=new chessman[rows+1][rows+1]; 
 
  public drawchessboard() {
    boardimg = toolkit.getdefaulttoolkit().getimage("res/drawable/chessboard2.png");
    if(boardimg == null)
      system.err.println("png do not exist");
 
    addmouselistener(this);
  }  
  @override
  protected void paintcomponent(graphics g) {
    // todo auto-generated method stub
    super.paintcomponent(g);
 
    int imgwidth = boardimg.getheight(this);
    int imgheight = boardimg.getwidth(this);
    int fwidth = getwidth();
    int fheight= getheight();
 
    int x=(fwidth-imgwidth)/2;
    int y=(fheight-imgheight)/2;
 
    int span_x=imgwidth/rows;
    int span_y=imgheight/rows;
 
    g.drawimage(boardimg, x, y, null);
 
    //畫橫線
    for(int i=0;i<rows;i++)
    {
      g.drawline(x, y+i*span_y, fwidth-x,y+i*span_y);
    }
    //畫豎線
    for(int i=0;i<rows;i++)
    {
      g.drawline(x+i*span_x, y, x+i*span_x,fheight-y);
    }
 
    //畫棋子
    for(int i=0;i<rows+1;i++)
    {
      for(int j=0;j<rows+1;j++)
      {
        if(chessstatus[i][j]!=null&&chessstatus[i][j].getplaced()==true)
        {
          //system.out.println("draw chessman "+i+" "+j);
          int pos_x=x+i*span_x;
          int pos_y=y+j*span_y;
          float radius_b=40;
          float radius_w=80;
          float[] fractions = new float[]{0f,1f};
          java.awt.color[] colors_b = new java.awt.color[]{color.black,color.white};
          color[] colors_w = new color[]{color.white,color.black};
          radialgradientpaint paint;
          if(chessstatus[i][j].getcolor()==1)
          {
            //system.out.println("draw white chess");
            paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_w*2, fractions, colors_w);
          }else{
            //system.out.println("draw black chess");
            paint = new radialgradientpaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_b*2, fractions, colors_b);
          }
          ((graphics2d)g).setpaint(paint);
 
          ((graphics2d)g).filloval(pos_x-chessman_width/2,pos_y-chessman_width/2,chessman_width,chessman_width);
        }
      }
    }
  }
 
  @override
  //當用戶按下鼠標按鈕時發生
  public void mousepressed(mouseevent e) {
    int point_x=e.getx();
    int point_y=e.gety();
 
    int imgwidth = boardimg.getheight(this);
    int imgheight = boardimg.getwidth(this);
    int fwidth = getwidth();
    int fheight= getheight();
 
    int x=(fwidth-imgwidth)/2;
    int y=(fheight-imgheight)/2;
 
    int span_x=imgwidth/rows;
    int span_y=imgheight/rows;
 
    //system.out.println("press");
    int status_x = 0;
    int status_y = 0;
    if(point_x>=x && point_x<=x+imgwidth && point_y>=y && point_y <= y+imgheight)
    {
      //system.out.println("合法");
      for(int i=0;i<rows+1;i++)
      {
        if(point_x>=x-chessman_width/2+1+i*span_x)
        {
          if(point_x<=x+chessman_width/2-1+i*span_x)//如果是width/2會在中間點出現兩個匹配值
          {
            //system.out.println("point x "+i+" "+point_x+" "+(x-chessman_width/2+i*span_x)+" "+(x+chessman_width/2+i*span_x));
            status_x = i;
          }
        }
      }
      for(int i=0;i<rows+1;i++)
      {
        if(point_y>=y-chessman_width/2+1+i*span_y)
        {
          if(point_y <= y+chessman_width/2-1+i*span_y)
          {
            //system.out.println("point y "+i+" "+point_y+" "+(y-chessman_width/2+1+i*span_y)+" "+(y+chessman_width/2-1+i*span_y));
            status_y = i;
          }
        }
      }
      chessman chessman = new chessman(black, true);
      chessstatus[status_x][status_y]=chessman;
      repaint();
      if(iswin(status_x, status_y, chessstatus))
      {
        system.out.println("win!!!!!");
      }
    }
  }
  @override
  //當用戶按下并松開鼠標按鈕時發生
  public void mouseclicked(mouseevent e) {
    // todo auto-generated method stub
  }
  @override
  public void mousereleased(mouseevent e) {
    // todo auto-generated method stub
 
  }
  @override
  public void mouseentered(mouseevent e) {
    // todo auto-generated method stub
 
  }
  @override
  public void mouseexited(mouseevent e) {
    // todo auto-generated method stub 
  }
 
  boolean iswin(int point_x,int point_y,chessman[][] cm)
  {  
    for(int i=0;i<rows+1;i++)
    {
      for(int j=0;j<rows+1;j++)
      {
        //橫向查找
        if(chessstatus[i][j]!=null&&chessstatus[i][j].getplaced()==true)
        {
          //向右側查找
          for(int n=1;n<=4;n++)
          {
            if((i+n>=0)&&(i+n)<=rows)
            {
              if(chessstatus[i+n][j]!=null&&chessstatus[i+n][j].getplaced()==true)
              {
                chessstatus[i][j].matchcount++;
                system.out.println("pos:"+i+" "+j+" right count++:"+(i+n)+" "+j+" count:"+chessstatus[i][j].matchcount);
                if(chessstatus[i][j].matchcount==5)
                {
                  return true;
                }
              }else
              {
                break;
              }  
            }
          }
          //向左側查找
          for(int n=1;n<=4;n++)
          {
            if((i-n>=0)&&(i-n)<=rows)
            {
              if(chessstatus[i-n][j]!=null&&chessstatus[i-n][j].getplaced()==true)
              {
                chessstatus[i][j].matchcount++;
                system.out.println("pos:"+i+" "+j+" "+"left count++:"+(i-n)+" "+j+" count:"+chessstatus[i][j].matchcount);
                if(chessstatus[i][j].matchcount==5)
                {
                  return true;
                }
              }else
              {
                if(chessstatus[i-n][j]!=null)
                {
                  chessstatus[i][j].matchcount = 1;
                }
                break;
              }
            }
          }
          chessstatus[i][j].matchcount=1;//refresh count
        }
      }
    }
 
    for(int i=0;i<rows+1;i++)
    {
      for(int j=0;j<rows+1;j++)
      {
        //縱向
        if(chessstatus[i][j]!=null&&chessstatus[i][j].getplaced()==true)
        {
          //向下查找,左上角為坐標原點,y軸正方向向下
          for(int n=1;n<=4;n++)
          {
            if((j+n>=0)&&(j+n)<=rows)
            {
              if(chessstatus[i][j+n]!=null&&chessstatus[i][j+n].getplaced()==true)
              {
                chessstatus[i][j].matchcount++;
                system.out.println("pos:"+i+" "+j+" up count++:"+(i)+" "+(j+n)+" count:"+chessstatus[i][j].matchcount);
                if(chessstatus[i][j].matchcount==5)
                {
                  return true;
                }
              }else
              {
                break;
              }  
            }
          }
          //向上查找
          for(int n=1;n<=4;n++)
          {
            if((j-n>=0)&&(j-n)<=rows)
            {
              if(chessstatus[i][j-n]!=null&&chessstatus[i][j-n].getplaced()==true)
              {
                chessstatus[i][j].matchcount++;
                system.out.println("pos:"+i+" "+j+" "+"left count++:"+(i)+" "+(j-n)+" count:"+chessstatus[i][j].matchcount);
                if(chessstatus[i][j].matchcount==5)
                {
                  return true;
                }
              }else
              {
                if(chessstatus[i][j-n]!=null)
                {
                  chessstatus[i][j].matchcount = 1;
                }
                break;
              }
            }
          }
          chessstatus[i][j].matchcount=1;//refresh count
        }
      }
    }
 
    //方向:左上右下
    for(int i=0;i<rows+1;i++)
    {
      for(int j=0;j<rows+1;j++)
      {
        //左上
        if(chessstatus[i][j]!=null&&chessstatus[i][j].getplaced()==true)
        {
          //向下查找,左上角為坐標原點,y軸正方向向下
          for(int n=1;n<=4;n++)
          {
            if((j-n>=0)&&(j-n)<=rows&&(i-n)>=0&&(i-n)<=rows)
            {
              if(chessstatus[i-n][j-n]!=null&&chessstatus[i-n][j-n].getplaced()==true)
              {
                chessstatus[i][j].matchcount++;
                system.out.println("pos:"+i+" "+j+" up count++:"+(i-n)+" "+(j-n)+" count:"+chessstatus[i][j].matchcount);
                if(chessstatus[i][j].matchcount==5)
                {
                  return true;
                }
              }else
              {
                break;
              }  
            }
          }
          //右下
          for(int n=1;n<=4;n++)
          {
            if((j+n>=0)&&(j+n)<=rows&&(i+n)>=0&&(i+n)<=rows)
            {
              if(chessstatus[i+n][j+n]!=null&&chessstatus[i+n][j+n].getplaced()==true)
              {
                chessstatus[i][j].matchcount++;
                system.out.println("pos:"+i+" "+j+" "+"left count++:"+(i+n)+" "+(j+n)+" count:"+chessstatus[i][j].matchcount);
                if(chessstatus[i][j].matchcount==5)
                {
                  return true;
                }
              }else
              {
                if(chessstatus[i+n][j+n]!=null)
                {
                  chessstatus[i][j].matchcount = 1;
                }
                break;
              }
            }
          }
          chessstatus[i][j].matchcount=1;//refresh count
        }
      }
    }
 
    //方向:左下右上
    for(int i=0;i<rows+1;i++)
    {
      for(int j=0;j<rows+1;j++)
      {
        //左下
        if(chessstatus[i][j]!=null&&chessstatus[i][j].getplaced()==true)
        {
          //向下查找,左上角為坐標原點,y軸正方向向下
          for(int n=1;n<=4;n++)
          {
            if((j+n>=0)&&(j+n)<=rows&&(i-n)>=0&&(i-n)<=rows)
            {
              if(chessstatus[i-n][j+n]!=null&&chessstatus[i-n][j+n].getplaced()==true)
              {
                chessstatus[i][j].matchcount++;
                system.out.println("pos:"+i+" "+j+" up count++:"+(i-n)+" "+(j+n)+" count:"+chessstatus[i][j].matchcount);
                if(chessstatus[i][j].matchcount==5)
                {
                  return true;
                }
              }else
              {
                break;
              }  
            }
          }
          //右上
          for(int n=1;n<=4;n++)
          {
            if((j-n>=0)&&(j-n)<=rows&&(i+n)>=0&&(i+n)<=rows)
            {
              if(chessstatus[i+n][j-n]!=null&&chessstatus[i+n][j-n].getplaced()==true)
              {
                chessstatus[i][j].matchcount++;
                system.out.println("pos:"+i+" "+j+" "+"left count++:"+(i+n)+" "+(j-n)+" count:"+chessstatus[i][j].matchcount);
                if(chessstatus[i][j].matchcount==5)
                {
                  return true;
                }
              }else
              {
                if(chessstatus[i+n][j-n]!=null)
                {
                  chessstatus[i][j].matchcount = 1;
                }
                break;
              }
            }
          }
          chessstatus[i][j].matchcount=1;//refresh count
        }
      }
    }    
 
    return false;  
  }
}

再運行一下

Java實現兩人五子棋游戲(五) 判斷是否有一方勝出

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持服務器之家。

原文鏈接:https://blog.csdn.net/v_xchen_v/article/details/53440319

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