Unity是由Unity Technologies開發(fā)的一個(gè)讓玩家輕松創(chuàng)建諸如三維視頻游戲、建筑可視化、實(shí)時(shí)三維動(dòng)畫等類型互動(dòng)內(nèi)容的多平臺(tái)的綜合型游戲開發(fā)工具,是一個(gè)全面整合的專業(yè)游戲引擎。Unity類似于Director,Blender game engine, Virtools 或 Torque Game Builder等利用交互的圖型化開發(fā)環(huán)境為首要方式的軟件其編輯器運(yùn)行在Windows 和Mac OS X下,可發(fā)布游戲至Windows、Mac、Wii、iPhone、Windows phone 8和Android平臺(tái)。也可以利用Unity web player插件發(fā)布網(wǎng)頁游戲,支持Mac和Windows的網(wǎng)頁瀏覽。它的網(wǎng)頁播放器也被Mac widgets所支持。
下面通過一段代碼給大家介紹unity3d獲取系統(tǒng)時(shí)間。
具體代碼如下所示:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | var gSkin:GUISkin; var str= "" ; var Months:String[]=[ "一月" , "二月" , "三月" , "四月" , "五月" , "六月" , "七月" , "八月" , "九月" , "十月" , "十一月" , "十二月" ]; var Days:String[]= [ "1" , "2" , "3" , "4" , "5" , "6" , "7" , "8" , "9" , "10" , "11" , "12" , "13" , "14" , "15" , "16" , "17" , "18" , "19" , "20" , "21" , "22" , "23" , "24" , "25" , "26" , "27" , "28" , "29" , "30" , "31" ]; var dNow:System.DateTime; var i=0; function OnGUI() { if (gSkin)GUI.skin=gSkin; GUILayout.Box( "本地日期時(shí)間:" +System.DateTime.Now); //本地時(shí)間,12小時(shí)制的 GUILayout.Box( "軍事日期時(shí)間:" +System.DateTime.Now.ToString( "yyyyMMddHHmmss" )); GUILayout.Box( "UTC日期時(shí)間:" +System.DateTime.UtcNow); //UTC時(shí)間 GUILayout.SelectionGrid(System.DateTime.Now.Month-1,Months,3); GUILayout.SelectionGrid(System.DateTime.Now.Day-1,Days,10); GUILayout.Box(str+dNow.Now.Year+ "年" +dNow.Now.Month+ "月" +dNow.Now.Day+ " 日" + " " +dNow.Now.Hour+ "時(shí)" +dNow.Now.Minute+ "分" +dNow.Now.Second+ "秒" ); } |
以上代碼就是關(guān)于Unity3d獲取系統(tǒng)時(shí)間的全部?jī)?nèi)容,代碼附有注釋,哪里寫的不好的地方歡迎各位大俠提出寶貴意見。謝謝。