本文實例為大家分享了Unity控制指針旋轉(zhuǎn)到指定位置的具體代碼,供大家參考,具體內(nèi)容如下
一、搭建基礎(chǔ)的表盤、指針
二、編寫控制指針旋轉(zhuǎn)到指定位置的腳本:
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using UnityEngine; using System.Collections; public class Test_OnDashboard : MonoBehaviour { public int thiAngle = 0; public int rotateSpeed = 2; public bool openRotate = false ; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetKeyDown(KeyCode.T)) { openRotate = true ; StartCoroutine(stop()); } if (openRotate) { PointerRotate(); } } /// <summary> /// 控制指針旋轉(zhuǎn) /// </summary> private void PointerRotate() { if (thiAngle > -0.001f && thiAngle <= 180) { Quaternion target = Quaternion.Euler(0, 0, (90 - thiAngle)); transform.rotation = Quaternion.RotateTowards(transform.rotation, target, rotateSpeed); } } /// <summary> /// 停止檢測 /// </summary> /// <returns></returns> private IEnumerator stop() { yield return new WaitForSeconds(2); openRotate = false ; Debug.Log( "tingzhi" ); } } |
三、將該腳本添加給指針物體,然后運行輸入對應(yīng)的旋轉(zhuǎn)角度指針即可旋轉(zhuǎn)
以上就是本文的全部內(nèi)容,希望對大家的學習有所幫助,也希望大家多多支持服務(wù)器之家。
原文鏈接:https://blog.csdn.net/xiaochenXIHUA/article/details/83411344